Ludography
Here’s my current ludography, the titles I’ve worked on throughout my career.
Each of the below sections are in a rough reverse chronological order.
Titles I’m working on now:
TBA Title Developer – Infinity Ward Publisher – Activision Role – Principal Engineer |
Titles I’ve spent full production on:
Call of Duty: Modern Warfare II Developer – Infinity Ward Publisher – Activision Platforms – PC, Xbox Series, Xbox One, PS5, PS4 Role – Principal Engineer |
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Call of Duty: Warzone Developer – Infinity Ward Publisher – Activision Platforms – PC, Xbox One, PS4 Role – Principal Engineer |
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Call of Duty: Modern Warfare Developer – Infinity Ward Publisher – Activision Platforms – PC, Xbox One, PS4 Role – Principal Engineer |
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Call of Duty: Infinite Warfare Developer – Infinity Ward Publisher – Activision Platforms – PC, Xbox One, PS4 Role – Lead Engineer |
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Call of Duty: Ghosts Developer – Neversoft, Infinity Ward, Raven Publisher – Activision Platforms – PC, Xbox One, Xbox 360, PS3, PS4 Role – Lead Programmer @ Neversoft |
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Guitar Hero: Warriors of Rock Developer – Neversoft Entertainment Publisher – Activision Platforms – Xbox 360 and PS3 Role – Lead Programmer, Playstation 3 Lead |
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Guitar Hero 5 Developer – Neversoft Entertainment Publisher – Activision Platforms – Xbox 360 and PS3 Role – Lead Programmer, Playstation 3 Lead |
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Guitar Hero World Tour Developer – Neversoft Entertainment Publisher – Activision Platforms – Xbox 360 and PS3 Role – Playstation 3 Lead, and Generalist Coder |
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Tony Hawk’s Proving Ground Developer – Neversoft Entertainment Publisher – Activision Platforms – Xbox 360 and PS3 Role – Generalist Programmer |
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Tony Hawk’s Project 8 Developer – Neversoft Entertainment Publisher – Activision Platforms – Xbox 360 and PS3 Role – Generalist Programmer |
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ATV Offroad Fury 4 Developer – Climax Racing Publisher – SCEA (SCEE in Europe) Platforms – PS2, alternate game on PSP Role – Generalist Programmer. I worked about 18 months on this title, before moving to the United States. |
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ATV Offroad Fury 3 Developer – Climax Racing Publisher – SCEA (Southpeak in Europe) Platforms – PS2, alternate game on PSP Role – Generalist Programmer, and Euro SKU lead |
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ATV2 : Quad Power Racing Developer – Climax Brighton Publisher – Acclaim (republished under Crave) Platforms – Xbox, PS2 and Gamecube Role – UI Programmer |
Titles I’ve assisted development on:
Call of Duty: Modern Warfare III Developer – Sledgehammer Games (+ multiple other studios) Publisher – Activision Platforms – PC, Xbox Series, Xbox One, PS5, PS4 Role – Principal Engineer. Shared tech, and spent most of 2023 on this title. |
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Call of Duty: Vanguard Developer – Sledgehammer Games (+ multiple other studios) Publisher – Activision Platforms – PC, Xbox Series, Xbox One, PS5, PS4 Role – Principal Engineer. Shared tech, and spent time on title in ship year. |
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Call of Duty: WWII Developer – Sledgehammer Games Publisher – Activision Platforms – PC, Xbox One, PS4 Role – Tech from COD:IW, and IW tech after that game shipped. |
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Call of Duty: Advanced Warfare Developer – Sledgehammer Games (High Moon, Raven, Neversoft, Infinity Ward supporting) Publisher – Activision Platforms – PC, Xbox One, Xbox 360, PS3, PS4 Role – Shared IW tech, and three months of programming work directly for COD:AW. |
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Band Hero Developer – Neversoft Entertainment Publisher – Activision Platforms – Xbox 360 and PS3 Role – Based on Guitar Hero 5 Engine. I also worked for a few weeks directly on the title. |
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Guitar Hero: Metallica Developer – Neversoft Entertainment Publisher – Activision Platforms – Xbox 360 and PS3 Role – Based on World Tour Engine. I also worked a few weeks directly on the title. |
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Guitar Hero: Aerosmith Developer – Neversoft Entertainment Publisher – Activision Platforms – Xbox 360 and PS3 Role – Some character customization and UI work on the game. Some shared library code I’d contributed to on previous titles at the same studio. |
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Guitar Hero III: Legends of Rock Developer – Neversoft Entertainment Publisher – Activision Platforms – Xbox 360 and PS3 Role – Some shared library code I’d contributed to on previous titles at the same studio. |
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MotoGP 3, and ’06 Developer – Climax Racing Publisher – THQ Platforms – Xbox and PC Role – Some shared library code, and tools I’d contributed to on previous titles at the same studio. |
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Crash ‘n’ Burn Developer – Climax Racing Publisher – Eidos Platforms – PS2 and Xbox Role – Some shared library code, and tools I’d contributed to on previous titles at the same studio. |
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Hot Wheels: Stunt Track Challenge Developer – Climax Racing Publisher – THQ Platforms – PS2, Xbox and PC Role – Some shared library code, and tools I’d contributed to on previous titles at the same studio. |
Titles made by other developers, and/or for other platforms, using an above game as a basis:
Guitar Hero: Van Halen Developer – Underground Development Publisher – Activision Platforms – Xbox 360 and PS3 Role – Based on World Tour Engine |
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Guitar Hero: Smash Hits Developer – Beenox Publisher – Activision Platforms – Xbox 360 and PS3 Role – Based on World Tour Engine |
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ATV Offroad Fury Pro Developer – Climax Racing Publisher – SCEA (SCEE in Europe) Platforms – PSP Role – Worked on main SKU, the PS2 version of ‘ATV Offroad Fury 4’ |
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ATV Offroad Fury: Blazin’ Trails Developer – Climax LA Publisher – SCEA (Southpeak in Europe) Platforms – PSP Role – Worked on main SKU, the PS2 version of ‘ATV Offroad Fury 3’ |