Gavin Pugh - A Videogame Programming Blog

Category: Work

Something related to what I’m working on now

Using Game Controllers over a Remote Desktop session

3 October, 2018 at 10:22am | Work


Well, it’s been over six years since I last wrote on this blog! The theme could do with updating, it’s screaming “2010” at me.

So, I work from home a fair bit. Be it evenings, weekends, or sometimes during regular work hours. The setup I have for that is much like any other game company: We have a secure VPN into our work network, and we’d use Remote Desktop to control our work PC. My home PC isn’t as beefy as my work PC, so it’s nice to have the power of my work PC when compiling code, or building game data. A PC build of our game runs fine over Remote Desktop, if you size the window down it is pretty decently playable.

We make our game for “the consoles” too, so we’re able to run on those via Remote Desktop, and the platform holders also provide viewing apps to see what’s going on, on said consoles. These work pretty great, and work over a Remote Desktop session. When I’m working at home, I generally don’t find anything lacking about my dev environment (and having no office interruptions is great!). Up until now though, I did have one gripe… Controllers. We can control the PC version of the game with a mouse, but with the console builds over Remote Desktop, you’re stuck with keyboard controls, or other facsimiles of a controller. Being able to use a controller over a Remote Desktop session would be great! I was surprised to find out that it’s possible, but Microsoft for some reason disallow it by default.

Here’s how to get it working…

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New domain, new game, new book…

18 November, 2010 at 10:05am | Life, My Games, New Games, Work

Music To Make Games By... Is No More.

Well, my posting on here has hit a bit of a lull. Overwork isn’t my excuse this time, since my last post things have been pretty crunch-free at my day job.

I think I’ve just chilled out a little more at home, not so much coding. Been actually playing games a lot more than usual; enjoying “Fallout: New Vegas” right now, and played a ton of “Dead Rising 2” as well. To hark back to an old blog post I made here about Dead Rising; I can confidently say that Blue Castle Games did a great job on it, you guys do indeed rock!

Recently I did just move my blog to a new domain. I felt the old website name “Music To Make Games By…”, and it’s really long domain name wasn’t to my liking. The original aim for my blog was to talk a lot about the Guitar Hero games I’m working on. That sort of thing is pretty difficult to do though. For obvious reasons I can’t talk about games that aren’t announced yet. Also, to talk about anything with any sort of meaty ‘behind the scenes’ content I’d need to run it by Neversoft first. So yeah, all that fell by the wayside and I mainly ended up covering my foray into XNA and C#; with a few distractions on the way.

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Guitar Hero : Metallica announced

1 February, 2009 at 3:44pm | Life, My Games, Work

I only ever seem to write on this blog when there’s a new GH game coming out…

Metallica

That said, I’ve started to code a little in my free time. I got a block of time over the Christmas break and I decided to have a good go at doing some stuff with XNA and C#. Was a good experience, I feel a lot more comfortable with C# now. I’ve learnt to live with some of the annoying differences between it and C++. I code in the latter every day for my day job; for another language that’s so close to it, it takes a bit of a leap to leave the old ways behind.

So, hopefully I’ll give this blog a bit of a new lease of life soon with some tidbits from my XNA adventures. I’ve got a couple of ‘in-progress’ articles going already.

Anyway, Metallica… Read more »

That 'World Tour' game I've been working on…

26 August, 2008 at 11:19am | Life, My Games, Work

Guitar Hero World Tour Box Art

So, updating this site hasn’t gone entirely to plan. Fortunately though my workload has eased up a little now, there’s a number of things I wanted to write about so hopefully I’ll get the chance now.

Speaking of workload, the last ten months or so I’ve spent working on the now announced: Guitar Hero World Tour. Read more »

Guitar Hero: Aerosmith Announced!

17 February, 2008 at 11:00pm | My Games, Work

guitar-hero-aerosmith.png

Finally, it’s officially announced.
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