Gavin Pugh - A Videogame Programming Blog

Category: My Games

Games I’ve worked on

Ludum Dare #22 – Postmortem, Journal, and Time-lapse

21 December, 2011 at 12:20pm | Life, My Games

So, this past weekend I participated in the 22nd Ludum Dare competition. You have just 48 hours over the weekend in which to create a game. The crux of the competition is that you create all code and content within that 48 hour period. No re-used assets at all. Only engine/middleware/framework code is permitted to be prepared beforehand.

I wrote my game with Unity. It’s the first project I’ve ever undertaken in Unity, and I had very little experience of it. I came out of the other side with a very positive impression, I really liked using it. As much as I love C/C++; given the time constraints, it seemed a good idea to go with Unity. The other big upside is that you can deploy the game to be played via a web browser. This was definitely what I wanted. I didn’t want people to have to go to the hassle of a download-and-install, just to play the little toy game I made over a weekend.

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New domain, new game, new book…

18 November, 2010 at 10:05am | Life, My Games, New Games, Work

Music To Make Games By... Is No More.

Well, my posting on here has hit a bit of a lull. Overwork isn’t my excuse this time, since my last post things have been pretty crunch-free at my day job.

I think I’ve just chilled out a little more at home, not so much coding. Been actually playing games a lot more than usual; enjoying “Fallout: New Vegas” right now, and played a ton of “Dead Rising 2” as well. To hark back to an old blog post I made here about Dead Rising; I can confidently say that Blue Castle Games did a great job on it, you guys do indeed rock!

Recently I did just move my blog to a new domain. I felt the old website name “Music To Make Games By…”, and it’s really long domain name wasn’t to my liking. The original aim for my blog was to talk a lot about the Guitar Hero games I’m working on. That sort of thing is pretty difficult to do though. For obvious reasons I can’t talk about games that aren’t announced yet. Also, to talk about anything with any sort of meaty ‘behind the scenes’ content I’d need to run it by Neversoft first. So yeah, all that fell by the wayside and I mainly ended up covering my foray into XNA and C#; with a few distractions on the way.

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Guitar Hero : Metallica announced

1 February, 2009 at 3:44pm | Life, My Games, Work

I only ever seem to write on this blog when there’s a new GH game coming out…

Metallica

That said, I’ve started to code a little in my free time. I got a block of time over the Christmas break and I decided to have a good go at doing some stuff with XNA and C#. Was a good experience, I feel a lot more comfortable with C# now. I’ve learnt to live with some of the annoying differences between it and C++. I code in the latter every day for my day job; for another language that’s so close to it, it takes a bit of a leap to leave the old ways behind.

So, hopefully I’ll give this blog a bit of a new lease of life soon with some tidbits from my XNA adventures. I’ve got a couple of ‘in-progress’ articles going already.

Anyway, Metallica… Read more »

That 'World Tour' game I've been working on…

26 August, 2008 at 11:19am | Life, My Games, Work

Guitar Hero World Tour Box Art

So, updating this site hasn’t gone entirely to plan. Fortunately though my workload has eased up a little now, there’s a number of things I wanted to write about so hopefully I’ll get the chance now.

Speaking of workload, the last ten months or so I’ve spent working on the now announced: Guitar Hero World Tour. Read more »

Crave? Who the hell are Crave?

18 February, 2008 at 1:00am | Life, My Games

This afternoon, I was checking out eBay for the Gamecube version of the first game I worked on. I’ve pretty much every copy of all my games for each platform, but I didn’t have an NTSC Gamecube one of this title. I spotted a few at decent prices, but I was suprised to see that there were actually two different versions on offer. One from ‘AKA’ Akklaim (a moniker Acclaim adopted to be ‘down with the kids’), and one from a company named Crave Entertainment.

atv2acclaim.png  atv2crave.png

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Guitar Hero: Aerosmith Announced!

17 February, 2008 at 11:00pm | My Games, Work

guitar-hero-aerosmith.png

Finally, it’s officially announced.
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